Ventrilo - Channel

Display name

This is the name of the channel that will be displayed in the main window.

Phonetic name

This is the phonetic spelling of the channel name. This is used by the Text-To-Speech (TTS) engine whenever you join or leave the channel. Since a channel name isn't always pronounceable the way it is spelled this option allows you to change the pronunciation to suit your needs.

For example, the channel name might be "Hi there" but the phonetic name might be "Hello". Thus it says something completely different from the actual channel name.

Or, if the channel name is "[T2K]Private" and you don't specify a phonetic name the TTS engine will pronounce this as "Left square bracket T2K right square bracket Private". This doesn't sound good and takes to long to pronounce. So, you can assign it a phonetic spelling of just "T2K Private"

Comment

This allows a comment to be assigned to the channel name. Similar to the comment button from the main window for users, this option will force the channel to be displayed like the following:

Channel name (Channel comment)

Channel password

This is the join password for the channel and applies only when "Protected mode" is set to "Channel password".

If you are editing an existing channel password then the old password will always appear as 8 dots. This is a common computer security feature. If you go to the end of these dots and enter a single character you should realize that you are not expanding on the previous password because the client doesn't know what the old password was. It just knows that there is a password. The entire password should ALWAYS be retyped if you are changing it.

Allow recording

This option permits recording of anyone that is in this channel. When not checked it will prevent people from recording other users that are in the channel. Please note that this controls the programs built-in recording system and will not prevent people from recording your conversation by using Operating System or Sound Card mechanisms. In essence it is a good faith based control.

Allow cross channel transmitting

This option controls whether or not someone from another channel is allowed to transmit cross channel to this channel. It is meant for someone transmitting into this channel rather than someone in this channel transmitting to another channel.

Allow paging

This option controls whether or not people in this channel are allowed to be paged.

Allow wave file binds

This option will enable or disable replication of wave file binds while the user is in this channel.

Allow TTS binds

This option will enable or disable replication of Text-to-Speech (TTS) binds while the user is in this channel.

Allow User-to-user transmitting

This option controls whether or not someone can transmit to a specific person (User-to-user) while the target user is in this channel.

Allow Phantoms

When checked this option will allow users to place phantoms into this channel.

Allow Guest Accounts to Join

When checked, Guest accounts are allowed to join the channel.

Allow Voice Targets

When checked users who are part of a Voice Target Group will receive voice target streams when they are in this channel. If not checked then the voice target streams will be discarded until they switch channels.

Allow Commanding Targets

When checked users who are part of a Commanding Target Group will receive commanding messages when they are in this channel. If not checked then the commanding messages will be discarded.

Exempt from Inactivity Timers

When checked all clients in this channel will be exempt from Inactivity timers. This is useful for channels dedicated to streaming music but you would rather not exempt individual users from the inactivity timers.

Disable Guest Account Transmitting

When checked Guest accounts will not be allowed to transmit into this channel. But they will be allowed to listen, so long as the "Allow Guest Accounts to Join" option is checked.

Disable sound events

This option will prevent all clients in this channel from generating sound notification events. Such as those that are generated when ever someone joins or leaves the channel. This can be very useful for "Muted" channels and only one person is un-muted, while at the same time you don't want them to generate and then pick up extraneous noises when someone joins / leaves the channel. Very useful when doing auditions or someone is being a "Disc Jockey".

Protected mode

This option controls the level of access requirements to join a channel.

Open to Public

This mode means that the channel is open to everyone. Channel icon will be cyan.

Channel Password

This mode requires that the user know the global password for this specific channel. Channel icon will be red.

User Authorization

This mode requires that each client that joins this channel have a unique account login on this server and that an Account or Server Admin has given explicit access to their account in order to join this channel. Channel icon will be yellow.

Note: Your account must have the "Add user" right in order to set a channel to User Authorization mode.

Voice mode

Controls the operational mode of the channel in regards to voice streams.

Normal

Standard mode. Anyone who joins the channel can transmit to it.

Queued

Only one person at a time can transmit while in the channel until they stop transmitting or the time limit is reached. Each user is automatically channel muted when they enter the channel, as denoted by the "N" next to their name, until someone starts transmitting. The first one to start transmitting is the only one who is allowed to talk.

Muted

Upon entering the channel each user is automatically channel muted, as denoted by "N" next their name. They can not transmit in this channel until a server or channel admin manually un-mutes them.

Channel specific codec

This feature is only available if the server has been instructed to allow channel specific codecs in the servers INI file.

If you are using any form of cross channel transmitting, voice target groups, user-to-user targeting or private chat stream then please be aware that your current channel and it's assigned custom codec is what will be used even if the intended targets are in channels defined for a different codec or format. The same idea applies even if your current channel has not been assigned a custom codec meaning you will be transmitting using the server defined default codec irrelevant of what the target users channel configuration is.

Codec

This option selects the specific codec. It is strongly recommended that you use the Speex codec to assure compatibility with the Macintosh and other non-Windows platforms. There is no need to use the TrueSpeech or L&H codecs. They are available only for legacy reasons. If bandwidth consumption is important to you then you should consider the Speex codec with the 3 Qlty setting. It's bandwidth usage will be comparable and will sound better then the TrueSpeech or L&H codecs.

Format

This option controls the sample rate and sound compression quality. If you are on a good server with plenty of bandwidth you should consider using the Speex codec at 32Khz and 9 or 10 Qlty.

Transmit time limit

This option controls how long a user is allowed to transmit during each try. If the user is still transmitting after the time limit has elapsed they will be automatically muted until they cease transmitting and then start again. This only applies to Voice modes Queued and Muted.

Transmit Rank Level

This option only applies when Voice mode is set to Queued or Muted.

When accounts are assigned a Rank, the rank will have an associated Level value. If the rank level is greater-than or equal-to this value then any account with that rank will be automatically un-muted when they join the channel. Whereas everyone else will be auto muted. See the Rank list for more details.

Max clients

This option allows you to control how many users are allowed to be in a channel at any given time. A value of 0 means there is no limit.

There is a similar feature in the server and is controlled by the "ventrilo_srv.ini" option called "ChanClients". It works the same way but is global to all channels. If this is enabled and is smaller than any value you enter here then the servers configuration will take precedence over any channel specific max clients value. If the channel specific max clients is smaller than the server "ChanClients" value then it will take precedence.